Earlier this week the Turkois team attended Kaltura Connect : The Video Experience Conference. At the conference anyone from developers, techies, creatives and more gathered together to discuss video experiences and shaping web video for the future. The full three day conference had workshops, keynotes and discussion panels all focused on new technologies for web video.
One panel discussion that sparked my interest was Extending Your Audience via Optimal Device Delivery. The panel was comprised of James Cahall, CTO of Toon Goggles, Avidan Landman, VP R&D of Kaltura, and Ronen Mizrahi, Founder and CEO of TVersity Inc. During the panel, the moderator Iddo Shai the Director of Product Marketing at Kaltura posed the question,”What screens or platforms will we be watching TV on in the next 10 years?”.
Cahall commented that in the next 10 years he wants to see television becoming more “social” and have the ability to start and stop your show from anywhere on any device. An interesting idea, since the sociability of television today creates a community based on content but consuming media is a solitary act-even when surrounded by others. Families, couples, friends and strangers all bond over characters and content, and it is a shared act of watching TV but how do you make TV more “social” than that?
Another interesting point that was made during the panel was by Mizrahi, he noted that there were really two “screens” that are still in transition for consuming television-the larger screens and wearables. As a student I found the notion of screens to be an interesting one since many students, including myself, don’t watch TV on a typical television monitor. Most of our television consumption is found and viewed online. If not viewed on laptops, tablets or even desperately on smartphones, I have seen an influx of projectors in dorm rooms. Having the ability to find whatever you want to watch on any device and connecting it to a projector for larger groups seems to be catching the eye of many.
Larger screens are easier to normalize and see the future with rather than the future of the small screen wearables. Wearables have a long way to come before consumption of media, especially video, will be easily integrated for the everyday user.